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Archive for March, 2006


Fun vs. Realism

The line between realism and fun is not an objective one, but rather a line that each player draws, and redraws as their experience dictates. The arguments that crop up in gaming forums around the net pitting realism against fun are nothing new, but they seem to be growing as does the popularity of […]

GR:AW PC Trailer

Ubisoft released the first PC trailer for Ghost Recon: Advanced Warfighter today. Pretty short but you get a glimpse of entering a mission via fast roping as well as the interface for coordinating your mission (I assume this is all single player footage).
Get it here.

Score Whoring in the Tactical Realism Community

Lately I have been appalled at some of the things I have seen going on during play on some TR unit servers in the community. As mentioned before, every unit in this community is diverse. However we share a common bond, that bond is teamwork. No matter how different one unit is […]

Badge of Blood: Tactical Realism in Space?

When I am not day-dreaming of being a successful squad leader for an allied unit in WW2, I’m day-dreaming about space ships and colonizing/invading alien planets. Did I just say that out loud?
What this means is that while I will never grow old of TR gaming in the WW2 environment, I would also like […]

Death Messages/No Obits on RO Servers

Oddly enough most RO Tactical Realism servers are keeping Death Messages on. I was surprised to see this, having Death Messages off has almost become a Standard for TR servers in other communities. To some its not a big deal, to others it adds to the overall experience of TR.
Lets dwell into this a bit. […]

GR:AW PC Screens and Videos

Ghost Recon’s official site released a bunch of new screens for Ghost Recon: Advanced Warfighter. While the jury is still out on the gameplay, the screens sure look great.

Also check out these two flythrough videos of GR:AW maps: here and here.  GR:AW is scheduled to release this May.

Insurgency Modification for HL2

Insurgency, or INS, is the highly anticipated squad based modern combat modification for HL2. The mod entered private beta 2 months ago and the team recently announced they entered the “polishing” phase of development and are searching for an animator to revamp their player animations.

It’s tough to say what level of Tactical Realism gameplay will […]

Optimising Red Orchestra

ButchCassidy over at Raiders has posted a nice optimising guide for Red Orchestra: Ostfront 41 - 45. Also included are common console commands.  Check it out here.

RO:Ost Profitable According to Valve

Valve’s marketing director Doug Lombardi said in an interview with FiringSquad that Tripwire’s Red Orchestra product became profitable through Steam pre-orders.
FiringSquad: Even more attention is being made over Valve’s Steam service. Has Valve been surprised by the amount of interest in using Steam to distribute games?
Doug Lombardi: What’s been surprising is how successful Steam […]

CoD2 XBOX 1 - CoD2 PC 0

This is sure to make the CoD2 PC multiplayer base even less happy than they already are with IW: the XBOX 360 version of CoD2 is getting patched tonight, but no definitive date on a PC patch.
FOR IMMEDIATE RELEASE
NEW CALL OF DUTY 2 XBOX 360 TITLE UPDATE NOW AVAILABLE
Infinity Ward Also Reveals New Details Regarding […]