TacticalRealism.com

CoD2 vs. RO

March 7th, 2006 by D6Veteran

Arguing over which video game is better is always a stupid discussion that often leads to the even dumber arena of console-pc debating. These arguments never reveal what any player would have to gain from winning such an argument, except maybe having more friends play the game they tout as being superior. Enter the current battle between CoD2 (multiplayer) and RO fans. On the surface this is yet another lame ‘your game is teh suck’ argument being waged on every WW2 FPS clan board across the net; however look closer and there is something else going on here that is not typical of fan boy battles.

The battle of the better game in this case is fueled almost entirely by a disgruntled segment of the Call of Duty that is disappointed and angry at Infinity Ward for the abomination they are forced to play on a daily basis - Call of Duty 2. Entire CoD clans are looking to RO to save them from CoD (”clan leaves CoD2 for a game not yet released - story at 11″). This happened to some extent when Medal of Honor got stale with expansions while their core team of developers left Allied Assault to form Infinity Ward and produce the first CoD. But let’s face it, CoD was really a continuation of MoH, and WW2 shooter fans following key MoH developers over to CoD was the logical move. In some ways you could argue those players simply stuck with the same series.

Broken Cod2 CDThe reason fans are leaving, or threatening to leave, CoD2 for RO is twofold. First, there is the long list of grievances with CoD2: no map editor, no patch, no vehicles, no sprint, no punkbuster, small maps, no new gameplay. These grievances come from fans who largely expect CoD2 to be CoD:UO2. That expectation is understandable, but illogical looking at it from a development point of view: CoD:UO was not made by Infinity Ward. CoD2 is the second generation game engine of the CoD (sans expansion) series. And what a second generation it is: no one can deny how beautiful the game is on a decent gaming rig — I still find myself impressed with the textures and details. But I digress.

The second reason fans are positioning to leave CoD2 for RO is lack of tactical realism. What I find most puzzling about this reasoning is that a majority of the players at the vanguard of this ‘movement’ (for lack of a better word) have never even played the released version of RO. The tactical realism of RO is hardcore when compared to stock CoD2, and still a notch above any CoD2 server running WRM for instance, no matter how much of a TR Nazi is admining the server. So how is that so many CoD2 players ranging the full spectrum of CoD2 tactical realism style, are wanting the next big thing in TR - Red Orchestra?

Don’t get me wrong, I would love nothing more than to see thousands of WW2 shooter fans migrate to a higher standard of TR. But I simply don’t believe what I am hearing. If it is true that the desire for hard core TR is so strong and widespread that you cannot keep track of the number of posts and CoD2 in game messages counting the days till RO is released because it has improved tactical realism, then why is it like pulling teeth to screw down TR modifications in the communities lining up for the tactical realism of RO?

It makes no sense to me. Just like the player base of BF2 made no sense to me. So I what I am left with is a game versus game battle that is less an argument but rather more wining and well orchestrated hype. My own opinion is that on one hand I welcome the new generation of TR gameplay that RO promises to bring, yet on the other hand I find myself already missing the beautiful textures and detail of CoD2. And yes, I too ask myself just when the f*&k is IW going to patch CoD2? My guess is a handful of days before RO releases . . . clock is ticking boys.

Original photo by [716ID]-[Leutnant]-Popov

6 Responses to “CoD2 vs. RO” »»

  1. Comment by Veritas | 03/08/06 at 12:39 pm |

    I think the reason that most people are angry with CoD2 is the lack of content. I think everyone just expected more. Now, everyone’s expectations with ROOST ar high. I just hope everyone isnt let down by it. People need to decide what kind of game play they really like. Too many people are talking out both sides of their mouths.

  2. Comment by Timmay | 03/08/06 at 2:58 pm |

    In all seriousness, there will be another game that comes along not too long after ROOST that people will say is their savior. These people will become bored with ROOST just as fast as they became bored with the long line of games that came befor it.

    I still believe a game is what YOU want to make of it…come on, look at 82nd server. They wanted to make COD2 better and they did.

  3. Comment by Scorpion | 03/08/06 at 7:16 pm |

    Nice blog. I think we will see the unwinding of PC exploited games if the consoles are being catered to. This is business! I have no problems with seeing a better product emerging, if it really is.

    I played CoD on a console, and it sucked. The graphics sucked, the game play sucked I hated it and I would never play is it again.

    But if you look at the market share that can be consumed by a major game manufacturing company, you would be a damn fool to over look consoles.

    If PC games are going to stay in the play, then they will ride the coat tails of consoles.

    After all, who is developing for who? The PC market is geared towards your typically ‘Geek’, ‘Office’ or ‘Application’ user. Console games are designed for your off the shelf gamer. They don’t want patches, Mods or whatever. They want to blow there 40 bucks play the game and then purchase Madden Football 20XX the next year. Quick Hits my friends, not egg heads that want to rebuild and redesign game play.

  4. Comment by D6Veteran | 03/08/06 at 8:50 pm |

    I’ll throw another log on your fire Scorp: this week we learned the truth about that CoD2 patch delay. Apparently Activision signed a contract with Microsoft agreeing to release any patches simultaneously on both platforms. I don’t pretend to understand the corporate strategy behind that move, but my guess is it protects the case where the PC gets a patch and the console doesn’t. They see that as managing a potential ill perception of the xbox release?? Who knows. But I believe the obligation is a console first strategy.

  5. Comment by Scorpion | 03/09/06 at 7:41 pm |

    Does anyone know if MS owns a percentage of Activision stock? I believe in the past year MS has gained profit on their ‘give away’ X-Box?

    Interestingly enough it’s a high sign that software is the most profitable margin in this industry. Much like ink is to printer manufacturers. Which underscores that the PC market is a test bed for console games, and the real gaming product is the console. If MS is mandating games patches have to come out simultaneously for PC and Console, it is to reinforce to the consumers that their illustrious x-box is much more important then PC gaming.

    After all, going back to my original point, MS has the PC market OS locked up. They manufacture the x-box and take a hardware loss on each unit sold. If the industry gets/has the impression that better quality games are on the PC, well then MS would be throwing money into a failing equation. And the last time I checked, those guys are pretty good at math.

  6. Comment by Heinz | 03/23/06 at 8:26 am |

    Well, it seems that a litte time has answered the question. TWI has raised the bar for WWII FPS games for those that like realistic, historical game play. RO:O did not disappoint. :)

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