Game Modification Scale
D6Veteran
Steve Kielinen (aka Wyatt_Earp) over at IW Nation posted and interesting article in which he rates games based on their performance in terms of number of times modded. Not surprising, the lack of Modification Tools seriously effects the number of conversions produced by the modding community. Most notably Call of Duty suffered due to the lack of tools.
Here is a bone chilling number. BF2 modding community has released 98 modifications to the game in six months for average of 16.3 Mods per month. It’s quite remarkable that a game is six months old and has been modified by the community 98 times. Even though there is no source code available, editors are coming packaged with the game, including documentation and tutorials. Modification scale 3/5 stars.
Call of Duty™, winner of countless awards is one of my favorite games. With 38 modifications, and 7 total conversion modifications, 3 of which I was involved in the development. How can that be? We can blame that on poor documentation, and one of the less than desirable map editors on the market. In addition, IW™ did not release an SDK as promised, much like MOH: AA™. This placed a severe cramp in the side of modification makers from the start. Therefore, Call of Duty ™ has an average of 1.46 modifications per month for 26 months. Modification scale 1/5 stars
