Death Messages/No Obits on RO Servers
NightStalker
Oddly enough most RO Tactical Realism servers are keeping Death Messages on. I was surprised to see this, having Death Messages off has almost become a Standard for TR servers in other communities. To some its not a big deal, to others it adds to the overall experience of TR.
Lets dwell into this a bit. Having Death Messages on confirms your kill and often when players can confirm their kill, it increases the tendency for a player to lonewolf on his own working up his score rather then functioning as a teamplayer. RO doesnt really have this problem as much as other games since its very team-based but, there are still very many players who ignore the team and do their own thing. When you take away that confirmation and remove the Death Messages, players are no longer able to know whether or not they have killed their target unless it was a close encounter. Ideally having the messages off creates panic to someone that isnt used to it, this panic tells the player that he better stay close to his team and work closely with them, again this is one of the ideas behind it, some people may still ignore teamwork.
Playing several different games in the TR style, I can openly say I see much more team work being ultilized on servers that take away the ability for player to confirm their kills and see the Death Messages. This feature should be embraced by any TR clans looking for an increase in Teamwork and Realism.
This setting in the Red Orchestra ini will change death messages to totally off:
[ROEngine.ROTeamGame]
DeathMessageMode=DM_None
