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Archive for the 'Game Tech' Category


A Place to Call Home

The release of Red Orchestra: Ostfront 41-45 is tomorrow.  As always, with the release of a new game there are those who are interested in running a server.  There are a number of options and choices a person, clan, or organization has when choosing where and how to run a game server.
Red Orchestra: Ostfront 41-45 is […]

Life Imitates Art Imitating Life

I’m sure you all have heard about America’s Army and the other day I mentioned, Bohemia Interactive and the Operation: Flashpoint series.  What I didn’t mention was that in 2001 Bohemia Interactive decided to make a miltary trainer based on their gaming technology.  It was released in 2004 to the general public.
The training engine is called VBS1 and […]

Valve’s Friends Beta Going Public

Timed with the RO release for sure, Valve is opening up their Friends beta to the public.
Friends allows you to see when your friends are playing games, and lets users chat with each other both inside and outside of many Steam games. There are also a number of additional features we’ll be adding to it […]

Friday Night Reconnaissance I

The First Edition of FNRecon…
(if an announcement, press release, topic, forum post, or blog post catches your eye feel free to submit it to jester@tacticalrealism.com for possible inclusion in FNRecon)
Well, we are four days away from the release of Red Orchestra. With the release of the game manuals, FPS gaming fans of the WWII […]

Red Orchestra: Ostfront 41-45 Preload Manuals, Updated

If you happened to have pre-ordered and pre-loaded steam and you were anywhere near your computer today you would have noticed that Steam pushed more content for RO:Ost.
Some of the more interesting parts of the new content that was pushed are the game manuals, which provide the needed nourishment that some in the community need […]

Game Modification Scale

Steve Kielinen (aka Wyatt_Earp) over at IW Nation posted and interesting article in which he rates games based on their performance in terms of number of times modded. Not surprising, the lack of Modification Tools seriously effects the number of conversions produced by the modding community. Most notably Call of Duty suffered due […]