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Archive for the 'Mods' Category


Interview with Resistance and Liberation’s Ben Goldberg

I recently talked with Ben Goldberg, point man on the Resistance and Liberation mod team about their upcoming WW2 shooter. RnL is being built on the HL2 engine and plans to take realism to the next level: the creators of RnL are calling the mod a “world war two infantry simulation”.
TR: Why make Resistance […]

Tactical Gamer Mod for BF2

Tactical Gamer has released a mod for BF2 that intends to provide emphasis on team-based execution of strategy & tactics:
Selected Feature List:

Changes to soldier classes and vehicles that promote strong teamwork
Balances air power and ground forces
Supports high quality custom maps, including maps from the TotalBF2 Map Packs
Balances and adds ticket bleed to all maps
Increased bullet […]

First Badge of Blood Soldier Model

The team over at Badge of Blood have posted an update including the first soldier model. I still have hopes that this game is being developed with some realism components and that the full featured class and campaign system will adapt well for TR play. Time will tell.

Interview with Lobo of Forgotten Hope 2

Forgotten Hope 2 is a WW2 modification for Battlefield 2 that promises to deliver historical authenticity and more realistic play than the standard BF2 game. I recently spoke with Lobo, Forgotten Hope’s team leader, about what to expect from the upcoming release of FH2.
TR: What nationalities will be included in the intitial release of […]

Badge of Blood: Tactical Realism in Space?

When I am not day-dreaming of being a successful squad leader for an allied unit in WW2, I’m day-dreaming about space ships and colonizing/invading alien planets. Did I just say that out loud?
What this means is that while I will never grow old of TR gaming in the WW2 environment, I would also like […]

Normandy: an RO Modification

Not surprising that the first modification for a WW2 game set in the Eastern Front is going to cover the Western Front. Don’t get too excited though, this modification is in the planning phases. The question now is, which will finish first (if at all) - Resistance and Liberation or Normandy?

Interview with Wolfsbane

There is only one reason to play Call of Duty 2 online anymore, and that reason is Wolfsbane’s Realism Mod. If you have not played CoD2 running the latest WRM, then please logon tonight and hop on either the 1stSF/SS or 82ndAB servers - if you can find room.
Wolfsbane took a quick break from WRM […]

Game Modification Scale

Steve Kielinen (aka Wyatt_Earp) over at IW Nation posted and interesting article in which he rates games based on their performance in terms of number of times modded. Not surprising, the lack of Modification Tools seriously effects the number of conversions produced by the modding community. Most notably Call of Duty suffered due […]