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Archive for the 'Tactical Realism' Category


Tactical Historic Society

The THS was founded in 2004 with a project called Code-Ronin, Zen’s new Tactical Realism project “Bloodlines” is the first project with details to try and understand how Tactical rules came to be and how the first clans formed around this very unusual rule set.
Me: Who did you create THS with?
Zen: The […]

Online Tactical Realism league Release

After Online Tactical Realism League’s downfall in October 2005, OTR League is finally back with the new release of Pheonix CS a new Competition Managment System that is rated #1 Unreleased CMS. With the addition of a website design team that will be coming up with the release of OTRL V.2.0 Website with all new […]

Looking for Author/Admin

Been a long time since I’ve updated this blog.  But i still feel passioniately about TR gaming and would like to see this site live on.
I’m looking for writers/authors/admins to continue bringing TR related news and discussion to this blog.  Please use the contact form to voice your interest.

GRAW demo

Demo is out now - get it here.

GRAW Demo Next Week?

Posted by Rocky on Saturday, April 22 2006
GR:AW PC could be on your PC sometime next week according to a post by a moderator in the French Ubisoft forums. The best translation I can come up with at this time is…
“Well, the demo is out next week! One of the folks that were […]

First Badge of Blood Soldier Model

The team over at Badge of Blood have posted an update including the first soldier model. I still have hopes that this game is being developed with some realism components and that the full featured class and campaign system will adapt well for TR play. Time will tell.

What is Tactical Realism Not?

Sometimes the best way to describe something is by showing what a thing is not. For example, this in game video from CoD2 is definitely not Tactical Realism. While most of you may not be able to watch more than 20 seconds of this video, I was mesmerized by the “gameplay” and found […]

Fun vs. Realism

The line between realism and fun is not an objective one, but rather a line that each player draws, and redraws as their experience dictates. The arguments that crop up in gaming forums around the net pitting realism against fun are nothing new, but they seem to be growing as does the popularity of […]

Score Whoring in the Tactical Realism Community

Lately I have been appalled at some of the things I have seen going on during play on some TR unit servers in the community. As mentioned before, every unit in this community is diverse. However we share a common bond, that bond is teamwork. No matter how different one unit is […]

Death Messages/No Obits on RO Servers

Oddly enough most RO Tactical Realism servers are keeping Death Messages on. I was surprised to see this, having Death Messages off has almost become a Standard for TR servers in other communities. To some its not a big deal, to others it adds to the overall experience of TR.
Lets dwell into this a bit. […]