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Archive for the 'Tactical Realism' Category


What is Tactical Realism?

Contrary to popular belief that TR is a mod or a way to organize a unit, TR is actually a Game Style. This Game Style is accomplished by enforcing a Standard set of rules that restrict players actions in the virtual world to be as close to real life as a given game permits. […]

Interview with Wolfsbane

There is only one reason to play Call of Duty 2 online anymore, and that reason is Wolfsbane’s Realism Mod. If you have not played CoD2 running the latest WRM, then please logon tonight and hop on either the 1stSF/SS or 82ndAB servers - if you can find room.
Wolfsbane took a quick break from WRM […]

Life Imitates Art Imitating Life

I’m sure you all have heard about America’s Army and the other day I mentioned, Bohemia Interactive and the Operation: Flashpoint series.  What I didn’t mention was that in 2001 Bohemia Interactive decided to make a miltary trainer based on their gaming technology.  It was released in 2004 to the general public.
The training engine is called VBS1 and […]

Arcade-style vs. Realism

Anonymous Blogger, thinks he has found his place in the gaming world and its different then where he thought it would be.  

Tactical Realism: The Wikipedia Project

A stub version of an entry for ‘Tactical Realism’ is now live on Wikipedia. Hashing out the full page will be a community effort. If you are interested in contributing; please open an account on Wikipedia and submit your additions and edits.

Interview with <82ndAB> General Underpants

Any CoD2 player looking for a busy, well administered tactical realism server will quickly cross paths with General Underpants and the 82ndAB. Their server is currently running Wolfsbane’s Realism Mod and is consistently in the top 5 as ranked by Game-Monitor.com. It’s the best thing going for CoD2 right now and the only reason […]

CoD2 vs. RO

Arguing over which video game is better is always a stupid discussion that often leads to the even dumber arena of console-pc debating. These arguments never reveal what any player would have to gain from winning such an argument, except maybe having more friends play the game they tout as being superior. Enter the current […]

Red Orchestra Developer Interview

This year’s most anticipated release among tactical realism gamers is just a month away. Some players in the community like *Succubus* of TeamWarfare League are claiming that Red Orchestra: Ostfront 41-45 “will be one of the best shooters ever made.”
He recently interviewed Alan Wilson, Vice President of Tripwire Interactive, developer of RO:
TWL: What makes Red […]

Nade Spam: the CoD2 Fun Sapper

For years the single biggest threat to my personal fun factor in any given FPS game was Bunny Hopping. Fortunately over the years more and more servers have effectively enforced ‘No Bunny Hopping’ rules. I can now spend a handful of hours playing CoD2 across a couple servers and never see one Bunny Hopper.
I should […]